NEWS
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I've been quiet but fear not I've been busy. Check out this icon list it's about 1/10 of way there. Currently on the agenda is finalizing classes and readying a demo! I'm nearly done the Magician and only 15 classes to go. Each class consists of about 20-30 modifiable spells and 120 talent.
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I've recently upgraded many of my terrains to incorporate better texturing and anti-tiling functions. Along with those features comes some nifty tricks to blended terrains. I'm loving this new look. I keep discovering new ways to enhance how terrain looks with this new addition.
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Many will find comfort at the castle inn. Away from all of the perils on your journey for the crown. Rest up and keep on exploring! Many misteries to solve and treasures to discover!
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As you explore the coldest regions of the realm, you find yourself among many different civilzations. Friend or foe, it's up too you to figure out or persuade.
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Some don't make it accross. Look closely and you'll see :)
In this scene along with several others you're left with a alone and lost. A vast array of small pockets of trees and rocks don't help guide you through this maze in the desert.
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Just when you think you've hit the end of the realm, you find more and more civilization. Be careful, the cold doesn't mean it's safe.
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In this scene, I've been messing around with combat. With mechanics such as auto follow, stastic ability pooling for easy casting and many other cool ways to assist in a seemless way to manage your team without pausing. This is some of the best parts of game design.
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I've recently completed this scene. The Floating Islands. An interesting location to be visiting. Hopefully your interactions with demi gods will go well!
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I've never been a fan of the grind involved with crafting systems. Too many make games make you spend hours on end trying to get that end game item. I've got a different idea with this crafting system.
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It took me a long time to revamp each scene in my game but this is what I've been doing for the last month. In the first half part of this video you can see the way the walls fade in and out.