Wecome to Journey for the Crown website where you can view news updates and changes to our game.
Journey for the Crown is a single player story driven open-world adventure game using multiple characters without the need to pause in combat. Our action based combat system brings interesting ways manage your team in a fun way. Journey for the Crown brings a lengthy choose your own adventure dialogue system with over 250 zones to explore, countless hours of quests, adventures and treasures to discover.
Journey for the Crown is the first title for Cover Club Media, an independent game studio located in Toronto, Ontario.
Journey for the Crown does not currently have a release date as of yet, but we would like to think it should be ready in a couple years or less. At this stage we're creating areas to adventure in now as almost all of the coding and and the majority of the assets are done.
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Just added a new in game clock. Sped up for a demonstration. I designed it so it would also b e controlling lights and texture brightness(windows, sun-shafts etc). Some quests and adventures may look at current or elapsed time.
Mar 20th, 2019
I revisited the throne room today... :P Tried some new lighting and created some sun shafts coming through the windows from the garden outside. turned out really nice. A huge effect that gave this scene a much needed boost.
Mar 14th, 2019
Here's a short battle in a demo encounter for Journey for the Crown. I've made several changes that improved the way the combat feels and looks. Let me know what you think!
Feb 23rd, 2019
I've made further updates to the courtyard scene. To give it a little life I've added some birds and a few characters for now. There will be around 20-30 more characters roaming. A merchant was added and his UI was upgraded. The interface works for all sorts of merchant types.
Feb 23rd, 2019
Just a small preview of the beach area in the main city of Journey for the Crown. We've completed this scene for the most part(NPC aside). Updates done are water and texturing upgrades. We've also trimmed out the old dock area made of stone.
Dec 31st, 2018
Just finished another scene. Below the castle keep lies a warm cavern with fissures of lava. A resting place once for a dragon but now abandoned. What could be lurking near by....
Dec 15th, 2018
It's been a while since my last update, so I wanted to put together something a bit bigger then the usual. What you see here is my character who's been invited to the castle to solve a mystery. It's not very far in that this main quest begins and reveals the main protagonist.
Oct 10th, 2018
Here is the castle garden. Inside the middle of the castle resides this royal garden open from above to bring some much needed light into the area. This scene features a balcony which you can either move along it or below depending if your player triggers the above floor to activate.
Sep 8th, 2018
I love this stage, the polish. Well just a bit of a polish and some cool updates to the inventory system. If you read one of my older posts from about a year ago the inventory looked a bit ummm terrible. So I'm proud to show off this version instead!
Sep 5th, 2018
Here are some new portraits I whipped up in a couple of days. It's a ton of work drawing but it's just so relaxing to do. I tend to switch from coding and designing to drawing a couple times a month. But mostly I put the drawing on the backburner for the polishing stage.
Sep 5th, 2018