Today I have designed a first look at the inventory system. A simplistic version for now that I'll probably upgrade at some point. This inventory consists of drag and drop and clickable icons. Items drop on the ground when discarded, can be placed on character and moved around. Double clicking items provides an even quicker function when available.
Along with this inventory comes the character stats. Each stat pipes into more calculation that pulls various other important viltals such as defense, offences and more. My next step is working on the portrait and action bar.