To the design board today. Making a dragon which took about 6 hours to design, rig and paint. I'm going to rig this design up properly with Inverse Kinematics to make it easy to animate. I expect I will be using the animations of this dragon for multiple others and simply changing the skin and mesh slighty. I'm quite happy with the result and it was super fun. I can't wait to get this beast coded up and showing up some of his abilities and spells in game.