Today I have re-designed the inventory system from a simplistic and older version I had up. It now uses a character model which is dynamically captured from your in-game character. You can spin it around with your mouse to check your entire character out from left to right. Additionally information is now provided such as tooltips and all those little extra stats you acquire in game. The layout and text has changed dramatically improving the quality and rescaling for different screen sizes.
Look how far it has come. Lets Dial back to a post from 2015.
Today I have designed a first look at the inventory system. A simplistic version for now that I’ll probably upgrade at some point. This inventory consists of drag and drop and clickable icons. Items drop on the ground when discarded, can be placed on character and moved around. Double clicking items provides an even quicker function when available.
Along with this inventory comes the character stats. Each stat pipes into more calculation that pulls various other important viltals such as defense, offences and more. My next step is working on the portrait and action bar.